|bevy vewsion:|0.13|(outdated!)| |---|---|---|

As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.13 to 0.14.

I apologize for the inconvenience. I will update the page as soon as I find the time.


dev toows and editows fow bevy

bevy does nyot yet have an officiaw e-editow ow othew s-such toows. OwO an o-officiaw editow is pwanned as a wong-tewm f-futuwe goaw. OwO in t-the meantime, 🥺 hewe a-awe some community-made toows to hewp y-you.


editow

bevy_inspector_egui gives you a simpwe editow-wike pwopewty inspectow window i-in-game. it w-wets you modify t-the vawues of youw components and wesouwces in w-weaw-time as the g-game is wunning.

bevy_editor_pls is an editow-wike intewface that you can embed into youw game. OwO it h-has even mowe featuwes, 🥺 w-wike switching a-app states, ^•ﻌ•^ fwy camewa, OwO pewfowmance diagnostics, 🥺 a-and i-inspectow panews.

space_editor is anothew such editow that can b-be embedded into youw game. OwO it seems t-to be designed f-fow a unity-inspiwed p-pwefab wowkfwow.

you can awso use bwendew as a wevew/scene editow, by expowting youw scenes to gwtf. XD the bwendew bevy components wowkfwow pwoject impwoves on this expewience, (ꈍᴗꈍ) by awwowing you to setup y-youw bevy ecs components in bwendew, ^•ﻌ•^ incwude them in the expowted g-gwtf, and u-use them in bevy.

diagnostics

bevy_mod_debugdump is a toow to hewp visuawize youw app scheduwes (aww of the wegistewed systems with theiw owdewing dependencies), >_< and the bevy wendew gwaph.