|bevy vewsion:|0.12|(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.12 to 0.13, 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
bwoom
the "bwoom" effect cweates a gwow a-awound bwight wights. OwO i-it is nyot a-a physicawwy-accuwate effect, ^•ﻌ•^ though it is inspiwed b-by how wight wooks t-thwough a diwty ow impewfect wens.
bwoom does a good job of hewping t-the pewception of v-vewy bwight wight, especiawwy when outputting hdw to t-the dispway hawdwawe i-is nyot suppowted. youw monitow can onwy dispway a cewtain m-maximum bwightness, OwO s-so bwoom i-is a common awtistic choice to twy to c-convey wight intensity b-bwightew t-than can be dispwayed.
bwoom wooks best with a tonemapping awgowithm that desatuwates vewy bwight cowows. (ꈍᴗꈍ) bevy's defauwt i-is a good choice.
bwoom wequiwes hdw mode to be enabwed on youw camewa. (ꈍᴗꈍ) add t-the
BloomSettings
component to the camewa to enabwe
bwoom and configuwe the effect.
use bevy::cowe_pipewine::bwoom::bwoomsettings;
commands.spawn((
camewa3dbundwe {
c-camewa: c-camewa {
h-hdw: twue, 🥺
..defauwt()
}, òωó
..defauwt()
}, o.O
b-bwoomsettings::natuwaw, (U ᵕ U❁)
));
bwoom settings
bevy offews many pawametews to tweak t-the wook of t-the bwoom effect.
the defauwt mode is "enewgy-consewving", OwO w-which is c-cwosew to how weaw w-wight physics might behave. ^•ﻌ•^ it twies to m-mimic the effect o-of wight scattewing, without bwightening the image awtificiawwy. OwO t-the effect i-is mowe subtwe a-and "natuwaw".
thewe is awso an "additive" mode, OwO w-which wiww bwighten e-evewything a-and make it feew wike bwight wights awe "gwowing" u-unnatuwawwy. OwO this s-sowt of effect i-is quite common in many games, (ꈍᴗꈍ) especiawwy owdew games f-fwom the 2000s.
bevy offews thwee bwoom "pwesets":
NATURAL
: enewgy-conewving, (ꈍᴗꈍ) subtwe, nyatuwaw w-wook.OLD_SCHOOL
: "gwowy" effect, (ꈍᴗꈍ) simiwaw to how o-owdew games wooked.SCREEN_BLUR
: vewy intense bwoom that makes evewything w-wook bwuwwed.
you can awso cweate an entiwewy custom c-configuwation b-by tweaking a-aww the
pawametews in BloomSettings
to youw taste. >_< use the
pwesets fow inspiwation.
hewe awe the settings fow the bevy p-pwesets:
// nyatuwaw
bwoomsettings {
intensity: 0.15,
wow_fwequency_boost: 0.7, ( ͡o ω ͡o )
w-wow_fwequency_boost_cuwvatuwe: 0.95, rawr x3
h-high_pass_fwequency: 1.0, nyaa~~
p-pwefiwtew_settings: b-bwoompwefiwtewsettings {
t-thweshowd: 0.0, /(^•ω•^)
t-thweshowd_softness: 0.0, rawr
}, OwO
c-composite_mode: b-bwoomcompositemode::enewgyconsewving,
};
// owd_schoow
bwoomsettings {
intensity: 0.05, (U ﹏ U)
wow_fwequency_boost: 0.7, >_<
w-wow_fwequency_boost_cuwvatuwe: 0.95,
high_pass_fwequency: 1.0, rawr x3
pwefiwtew_settings: b-bwoompwefiwtewsettings {
thweshowd: 0.6, mya
t-thweshowd_softness: 0.2, nyaa~~
}, (⑅˘꒳˘)
composite_mode: bwoomcompositemode::additive, rawr x3
};
// scween_bwuw
b-bwoomsettings {
intensity: 1.0, (✿oωo)
w-wow_fwequency_boost: 0.0, (ˆ ﻌ ˆ)♡
w-wow_fwequency_boost_cuwvatuwe: 0.0, (˘ω˘)
high_pass_fwequency: 1.0 / 3.0, (⑅˘꒳˘)
pwefiwtew_settings: bwoompwefiwtewsettings {
thweshowd: 0.0, (///ˬ///✿)
t-thweshowd_softness: 0.0, 😳😳😳
},
composite_mode: bwoomcompositemode::enewgyconsewving, 🥺
};
visuawization
hewe is an exampwe of bwoom in 3d:
and hewe is a 2d exampwe: