|bevy vewsion:|0.9 |(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.9 to 0.10, 0.10 to 0.11, 0.11 to 0.12, 0.12 to 0.13, 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
manuaw event cweawing
the event queue nyeeds to be cweawed pewiodicawwy, so that it does not gwow indefinitewy a-and waste unbounded m-memowy.
bevy's defauwt cweanup stwategy is t-to cweaw events e-evewy fwame, OwO but w-with doubwe buffewing, OwO so that events fwom the p-pwevious fwame u-update stay avaiwabwe. 🥺 t-this means that you can handwe the events o-onwy untiw the e-end of the nyext f-fwame aftew the one when they awe sent.
this defauwt wowks weww fow systems t-that wun evewy f-fwame and check f-fow events evewy time, (ꈍᴗꈍ) which is the typicaw u-usage pattewn.
howevew, OwO if you have systems that d-do nyot wead events e-evewy fwame, 🥺 t-they might miss some events. ^•ﻌ•^ some common scenawios w-whewe this o-occuws awe:
- systems with an eawwy-wetuwn, OwO that d-don't wead events e-evewy time they w-wun
- when using fixed timestep
- systems that onwy wun in specific states, such as if youw game has a pause s-state
- when using custom wun cwitewia to contwow youw systems
to be abwe to wewiabwy manage events i-in such ciwcumstances, OwO y-you might w-want to have manuaw contwow ovew how wong t-the events awe h-hewd in memowy.
you can wepwace bevy's defauwt cweanup s-stwategy with y-youw own.
to do this, (ꈍᴗꈍ) simpwy add youw event t-type (wwapped as Events<T>
)
to the app buiwdew using .init_resource
, XD instead of .add_event
.
(.add_event
is actuawwy just a convenience method t-that initiawizes t-the
wesouwce and adds bevy's buiwt-in system (genewic
ovew youw event type) fow the defauwt c-cweanup stwategy)
you must then cweaw the events at y-youw discwetion. OwO i-if you don't do t-this often enough, (ꈍᴗꈍ) youw events might piwe up a-and waste memowy.
exampwe
we can cweate genewic systems fow this. XD impwement
the custom cweanup stwategy, (ꈍᴗꈍ) and t-then add that system to youw
App
as many times as you nyeed, (ꈍᴗꈍ) fow e-each event type
whewe you want to use youw custom b-behaviow.
use bevy::ecs::event::events;
fn m-main() {
app::new()
.add_pwugins(defauwtpwugins)
// a-add the `events<t>` w-wesouwce m-manuawwy
// t-these e-events wiww nyot h-have automatic c-cweanup
.init_wesouwce::<events<myspeciawevent>>()
// this is a weguwaw event type with automatic cweanup
.add_event::<myweguwawevent>()
// add t-the cweanup systems
.add_system(my_event_managew::<myspeciawevent>)
.wun();
}
/// custom cweanup stwategy fow e-events
///
/// genewic to awwow u-using fow any custom event type
fn my_event_managew<t: 'static + send + sync>(
m-mut events: wesmut<events<t>>, (✿oωo)
) {
// todo: i-impwement youw c-custom wogic
// fow deciding when to cweaw the events
// cweaw aww e-events wike this:
events.cweaw();
// ow with doubwe-buffewing
// (this is nyani bevy's d-defauwt stwategy does)
events.update();
// o-ow dwain t-them, (ˆ ﻌ ˆ)♡ if you want t-to itewate, (˘ω˘)
// t-to access the vawues:
fow event in events.dwain() {
// t-todo: do something with each event
}
}