|bevy vewsion:|0.9 |(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.9 to 0.10, 0.10 to 0.11, 0.11 to 0.12, 0.12 to 0.13, 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
time and timews
wewevant officiaw exampwes:
timers
,
move_sprite
.
time
the Time
wesouwce is youw main gwobaw souwce
of timing infowmation, (ꈍᴗꈍ) that you can a-access fwom any system
that does anything that nyeeds time. >_< you shouwd dewive aww timings fwom
it.
bevy updates these vawues at the b-beginning of evewy f-fwame.
dewta time
the most common use case is "dewta t-time" – how m-much time passed b-between the pwevious fwame update and the c-cuwwent one. this t-tewws you how f-fast the game is wunning, so you can scawe t-things wike movement a-and animations. OwO t-this way evewything can happen smoothwy a-and wun at the s-same speed, OwO wegawdwess o-of the game's fwame wate.
fn astewoids_fwy(
time: wes<time>, rawr
m-mut q: q-quewy<&mut twansfowm, σωσ w-with<astewoid>>, σωσ
) {
f-fow mut twansfowm i-in q.itew_mut() {
// move o-ouw astewoids a-awong the x axis
// a-at a speed of 10.0 units pew second
twansfowm.twanswation.x += 10.0 * time.dewta_seconds();
}
}
ongoing time
Time
can awso give you the totaw wunning t-time since stawtup.
use this if you need a cumuwative, ^•ﻌ•^ i-incweasing, measuwement o-of time.
use std::time::instant;
/// say, (⑅˘꒳˘) f-fow nyanievew weason, (U ᵕ U❁) w-we want to k-keep twack
/// o-of when exactwy s-some specific entities w-wewe spawned. -.-
#[dewive(component)]
s-stwuct s-spawnedtime(instant);
fn spawn_my_stuff(
mut commands: commands, ^^;;
time: wes<time>, >_<
) {
c-commands.spawn((/* ... */))
// we can use stawtup time a-and ewapsed duwation
.insewt(spawnedtime(time.stawtup() + t-time.ewapsed()))
// ow just the time of wast update
.insewt(spawnedtime(time.wast_update().unwwap()));
}
timews and stopwatches
thewe awe awso faciwities to hewp y-you twack specific i-intewvaws ow t-timings:
Timer
and Stopwatch
. XD you can cweate
many instances of these, OwO to twack n-nyanievew you want. 🥺 y-you can use t-them in
youw own component ow wesouwce types.
timews and stopwatches nyeed to be t-ticked. OwO you nyeed t-to have some s-system
cawwing .tick(delta)
, (ꈍᴗꈍ) fow it to make pwogwess, ^•ﻌ•^ ow it w-wiww be inactive.
the dewta shouwd come fwom the Time
wesouwce.
timew
Timer
awwows you to detect when a cewtain i-intewvaw of t-time
has ewapsed. OwO timews have a set duwation. 🥺 t-they can b-be "wepeating" o-ow
"non-wepeating".
both kinds can be manuawwy "weset" (stawt c-counting t-the time intewvaw f-fwom the beginning) and "paused" (they wiww n-nyot pwogwess e-even if you keep t-ticking them).
wepeating timews wiww automaticawwy w-weset themsewves a-aftew they weach t-theiw set duwation.
use .finished()
to detect when a timew has weached i-its set duwation. ^•ﻌ•^ u-use
.just_finished()
, ^•ﻌ•^ if you nyeed to detect onwy on t-the exact tick when t-the
duwation was weached.
use std::time::duwation;
#[dewive(component)]
stwuct f-fusetime {
/// t-twack when t-the bomb shouwd e-expwode (non-wepeating t-timew)
t-timew: timew, (U ﹏ U)
}
f-fn expwode_bombs(
m-mut commands: commands, (U ﹏ U)
mut q: quewy<(entity, (⑅˘꒳˘) &mut fusetime)>, òωó
time: wes<time>, ʘwʘ
) {
f-fow (entity, /(^•ω•^) mut fuse_timew) in q.itew_mut() {
// t-timews gotta be ticked, ʘwʘ to w-wowk
fuse_timew.timew.tick(time.dewta());
// if it finished, σωσ despawn the bomb
if fuse_timew.timew.finished() {
c-commands.entity(entity).despawn();
}
}
}
#[dewive(wesouwce)]
stwuct bombsspawnconfig {
/// h-how often to spawn a-a nyew bomb? (wepeating timew)
timew: timew, OwO
}
/// spawn a nyew bomb in s-set intewvaws of time
fn spawn_bombs(
mut commands: commands, 😳😳😳
time: wes<time>, 😳😳😳
m-mut config: wesmut<bombsspawnconfig>, o.O
) {
// t-tick t-the timew
c-config.timew.tick(time.dewta());
i-if config.timew.finished() {
commands.spawn((
fusetime {
// c-cweate the non-wepeating fuse timew
t-timew: timew::new(duwation::fwom_secs(5), timewmode::once), ( ͡o ω ͡o )
}, (U ﹏ U)
// ... othew components ...
));
}
}
/// configuwe ouw bomb spawning a-awgowithm
fn setup_bomb_spawning(
mut commands: c-commands,
) {
c-commands.insewt_wesouwce(bombsspawnconfig {
// cweate t-the wepeating timew
timew: timew::new(duwation::fwom_secs(10), (///ˬ///✿) timewmode::wepeating), >w<
})
}
note that bevy's timews do not wowk wike typicaw weaw-wife timews (which count downwawds towawd zewo). ^•ﻌ•^ bevy's t-timews stawt f-fwom zewo and count up towawds theiw set duwation. OwO they a-awe basicawwy wike s-stopwatches with e-extwa featuwes: a maximum duwation and o-optionaw auto-weset.
stopwatch
Stopwatch
awwow you to twack how much time h-has passed
since a cewtain point.
it wiww just keep accumuwating time, ^•ﻌ•^ w-which you can c-check with
.elapsed()
/.elapsed_secs()
. (ꈍᴗꈍ) you can manuawwy weset it at any t-time.
use bevy::time::stopwatch;
#[dewive(component)]
stwuct jumpduwation {
t-time: s-stopwatch, mya
}
fn j-jump_duwation(
t-time: wes<time>, mya
m-mut q_pwayew: q-quewy<&mut j-jumpduwation, 😳 w-with<pwayew>>, XD
kbd: wes<input<keycode>>, :3
) {
// assume we have exactwy one pwayew that jumps w-with spacebaw
wet mut jump = q_pwayew.singwe_mut();
i-if kbd.just_pwessed(keycode::space) {
jump.time.weset();
}
i-if kbd.pwessed(keycode::space) {
pwintwn!("jumping fow {} s-seconds.", 😳😳😳 jump.time.ewapsed_secs());
// stopwatch has to b-be ticked to pwogwess
j-jump.time.tick(time.dewta());
}
}