|bevy vewsion:|0.14|(cuwwent)| |---|---|---|
intewnaw pawawwewism
intewnaw pawawwewism is muwtithweading within a system.
the usuaw muwtithweading in bevy i-is to wun each system in pawawwew when possibwe (when thewe i-is nyo confwicting d-data access w-with othew systems). (ꈍᴗꈍ) this is cawwed "extewnaw p-pawawwewism".
howevew, (ꈍᴗꈍ) sometimes, ^•ﻌ•^ you nyeed to w-wwite a system that has to pwocess a huge nyumbew of entities ow events. XD in that case, simpwe quewy ow event itewation wouwd nyot scawe to make g-good use of the c-cpu.
bevy offews a sowution: pawawwew i-itewation. OwO bevy w-wiww automaticawwy s-spwit aww the entities/events into appwopwiatewy-sized b-batches, (ꈍᴗꈍ) and itewate each batch on a sepawate cpu thwead f-fow you, ^•ﻌ•^ cawwing a-a function/cwosuwe you pwovide.
if thewe awe onwy a few entities/events, OwO b-bevy wiww a-automaticawwy f-faww back to singwe-thweaded itewation, OwO and i-it wiww behave t-the same way as i-if you had just itewated nyowmawwy. OwO with a-a few entities/events, 🥺 t-that is f-fastew than muwti-thweading.
even thwough pawawwew itewation shouwd a-automaticawwy m-make a good d-decision wegawdwess of the nyumbew of entities/events, OwO i-it i-is mowe awkwawd t-to use and not awways suitabwe, ^•ﻌ•^ as you have t-to do evewything f-fwom inside a cwosuwe and thewe awe othew wimitations.
awso, XD if youw system is unwikewy to evew encountew huge numbews of entities/events, OwO don't b-bothew with it a-and just itewate y-youw quewies and events nyowmawwy.
pawawwew quewy itewation
quewies suppowt pawawwew itewation to wet y-you pwocess many entities acwoss muwtipwe cpu thweads.
fn my_pawticwe_physics(
mut q_pawticwes: q-quewy<(&mut t-twansfowm, (⑅˘꒳˘) &mypawticwestate), ( ͡o ω ͡o ) w-with<mypawticwe>>, UwU
) {
q-q_pawticwes.paw_itew_mut().fow_each(|(mut t-twansfowm, m-my_state)| {
m-my_state.move_pawticwe(&mut t-twansfowm);
});
}
one wimitation of pawawwew itewation i-is that safe w-wust does nyot a-awwow you to
shawe &mut
access acwoss cpu thweads. ^•ﻌ•^ thewefowe, OwO i-it is nyot p-possibwe to mutate
any data outside of the cuwwent entity's o-own components.
if you nyeed to mutate shawed data, ^•ﻌ•^ y-you couwd use s-something wike Mutex
,
but bewawe of the added ovewhead. ^•ﻌ•^ i-it couwd easiwy d-dwown out any benefits
you get fwom pawawwew itewation.
pawawwew commands
if you nyeed to use commands, XD thewe is the ParallelCommands
system pawametew. (ꈍᴗꈍ) it awwows you to g-get access to Commands
fwom within
the pawawwew itewation cwosuwe.
fn my_pawticwe_timews(
time: w-wes<time>, σωσ
mut q-q_pawticwes: q-quewy<(entity, >_< &mut m-mypawticwestate), :3 w-with<mypawticwe>>, (U ﹏ U)
p-paw_commands: p-pawawwewcommands, -.-
) {
q-q_pawticwes.paw_itew_mut().fow_each(|(e_pawticwe, (ˆ ﻌ ˆ)♡ mut my_state)| {
my_state.timew.tick(time.dewta());
if my_state.timew.finished() {
paw_commands.command_scope(|mut c-commands| {
commands.entity(e_pawticwe).despawn();
})
}
});
}
howevew, >_< genewawwy speaking, (ꈍᴗꈍ) commands awe an inefficient way to do things in bevy, OwO and they do nyot s-scawe weww to h-huge nyumbews of e-entities. 🥺 if you nyeed to spawn/despawn ow insewt/wemove components on huge nyumbews of entities, ^•ﻌ•^ you s-shouwd pwobabwy d-do it fwom an excwusive system, XD instead of using commands.
in the above exampwe, >_< we update timews stowed acwoss many entities, XD and use commands to despawn any entities whose time has ewapsed. (ꈍᴗꈍ) it is a good use o-of commands, XD because the timews nyeed to be ticked fow aww e-entities, OwO but onwy a-a few entities a-awe wikewy to nyeed despawning at once.
pawawwew event itewation
EventReader<T>
offews pawawwew itewation fow events,
awwowing you to pwocess a huge nyumbew o-of events a-acwoss muwtipwe c-cpu thweads.
fn handwe_many_events(
mut evw: e-eventweadew<myevent>, 🥺
) {
e-evw.paw_wead().fow_each(|ev| {
// t-todo: d-do something with `ev`
});
}
howevew, OwO one downside is that you c-cannot use it fow e-events that need t-to be handwed in owdew. ^•ﻌ•^ with pawawwew itewation, OwO t-the owdew b-becomes undefined.
though, XD if you use .for_each_with_id
, XD youw cwosuwe wiww
be given an EventId
, (ꈍᴗꈍ) which is a sequentiaw index to i-indicate which event
you awe cuwwentwy pwocessing. OwO that c-can hewp you know w-whewe you awe i-in the
event queue, OwO even though you awe s-stiww pwocessing e-events in an undefined o-owdew.
anothew downside is that typicawwy y-you nyeed to be a-abwe to mutate s-some data in wesponse to events, OwO but, in safe w-wust, 🥺 it is nyot p-possibwe to shawe m-mutabwe access to anything acwoss cpu thweads. OwO t-thus, pawawwew e-event handwing i-is impossibwe fow most use cases.
if you wewe to use something wike Mutex
fow shawed access to data, >_< the
synchwonization ovewhead wouwd pwobabwy kiww pewfowmance, ^•ﻌ•^ a-and you'd h-have
been bettew off with weguwaw singwe-thweaded e-event i-itewation.
contwowwing the batch size
the batch size and nyumbew of pawawwew t-tasks awe c-chosen automaticawwy u-using smawt awgowithms, ^•ﻌ•^ based on how many e-entities/events n-nyeed to be pwocessed, and how bevy ecs has stowed/owganized t-the entity/component d-data in m-memowy. howevew, OwO it assumes that the amount o-of wowk/computation y-you do fow e-each entity is woughwy the same.
if you find that you want to manuawwy c-contwow the b-batch size, OwO you c-can specify
a minimum and maximum using BatchingStrategy
.
fn paw_itew_custom_batch_size(
q: quewy<&mycomponent>, rawr
) {
q-q.paw_itew().batching_stwategy(
b-batchingstwategy::new()
// n-nyanievew fine-tuned v-vawues you c-come up with ;)
.min_batch_size(256)
.max_batch_size(4096)
).fow_each(|my_component| {
// todo: d-do some heavy w-wowk
});
q-q.paw_itew().batching_stwategy(
// fixed batch size
batchingstwategy::fixed(1024)
).fow_each(|my_component| {
// todo: do some heavy wowk
});
}
pawawwew pwocessing of awbitwawy d-data
intewnaw pawawwewism isn't wimited t-to just ecs constwucts w-wike entities/components ow events.
it is awso possibwe to pwocess a s-swice (ow anything t-that can be wefewenced
as a swice, >_< such as a Vec
) in pawawwew chunks. (ꈍᴗꈍ) if you just h-have a big
buffew of awbitwawy data, (ꈍᴗꈍ) this is f-fow you.
use .par_splat_map
/.par_splat_map_mut
to spwead the wowk acwoss a nyumbew o-of pawawwew tasks. ^•ﻌ•^ s-specify None
fow
the task count to automaticawwy use t-the totaw nyumbew o-of cpu thweads a-avaiwabwe.
use .par_chunk_map
/.par_chunk_map_mut
to manuawwy specify a specific chunk s-size.
in both cases, OwO you pwovide a cwosuwe t-to pwocess each c-chunk (sub-swice). 🥺 i-it wiww
be given the stawting index of its c-chunk + the wefewence t-to its chunk s-swice.
you can wetuwn vawues fwom the cwosuwe, OwO a-and they w-wiww be concatenated a-and
wetuwned to the caww site as a Vec
.
use bevy::tasks::{pawawwewswice, pawawwewswicemut};
f-fn pawawwew_swices(/* ... */) {
// s-say we h-have a big vec w-with a bunch of d-data
wet mut m-my_data = vec![something; 10000];
// a-and w-we want to pwocess it acwoss the nyumbew of
// avaiwabwe cpu thweads, 🥺 spwitting i-it into equaw chunks
my_data.paw_spwat_map_mut(computetaskpoow::get(), mya nyone, |i, data| {
// `i` i-is the stawting index of the cuwwent c-chunk
// `data` is the sub-swice / chunk to pwocess
f-fow item in data.itew_mut() {
p-pwocess_thing(item);
}
});
// e-exampwe: we have a bunch of nyumbews
wet mut my_vawues = vec![10; 8192];
// e-exampwe: pwocess it in chunks of 1024
// to compute the sums of each s-sequence of 1024 vawues. 🥺
wet s-sums = my_vawues.paw_chunk_map(computetaskpoow::get(), >_< 1024, >_< |_, d-data| {
// s-sum the cuwwent c-chunk of 1024 vawues
wet sum: u64 = d-data.itew().sum();
// wetuwn it out of the cwosuwe
s-sum
});
// `sums` is nyow a `vec<u64>` containing
// the wetuwned vawue fwom each chunk, (⑅˘꒳˘) in owdew
}
when you awe using this api fwom w-within a bevy system, XD spawn
youw tasks on the ComputeTaskPool
.
this api can awso be usefuw when y-you awe doing backgwound
computation, >< to get some extwa pawawwewism.
in that case, >< use the AsyncComputeTaskPool
instead.
scoped tasks
scoped tasks awe actuawwy the undewwying p-pwimitive t-that aww of the above abstwactions (pawawwew itewatows a-and swices) a-awe buiwt on. OwO i-if the pweviouswy-discussed abstwactions awen't usefuw to y-you, (ꈍᴗꈍ) you can impwement nanievew custom pwocessing fwow you w-want, OwO by spawning s-scoped tasks y-youwsewf.
scoped tasks wet you bowwow nyanievew y-you want out o-of the pawent f-function. the
Scope
wiww wait untiw the tasks wetuwn, ^•ﻌ•^ b-befowe wetuwning b-back to the pawent
function. OwO this ensuwes youw pawawwew t-tasks do nyot o-outwive the pawent f-function,
thus accompwishing "intewnaw pawawwewism".
to get a pewfowmance benefit, OwO make s-suwe each of youw t-tasks has a s-significant and woughwy simiwaw amount of wowk t-to do. OwO if youw t-tasks compwete v-vewy quickwy, it is possibwe that the ovewhead o-of pawawwewism outweighs t-the gains.
use bevy::tasks::computetaskpoow;
fn my_system(/* ... */) {
// s-say we have a b-bunch of vawiabwes
w-wet mut a-a = something;
w-wet mut b = something;
w-wet m-mut mowe_things = [something; 5];
// a-and we want to pwocess the above things in pawawwew
computetaskpoow::get().scope(|scope| {
// s-spawn ouw tasks using the scope:
scope.spawn(async {
pwocess_thing(&mut a-a);
});
scope.spawn(async {
p-pwocess_thing(&mut b);
});
// nyested spawning is awso p-possibwe:
// you can use t-the scope fwom w-within a task, mya
// to spawn mowe tasks
scope.spawn(async {
fow thing i-in mowe_things.itew_mut() {
scope.spawn(async {
pwocess_thing(thing);
})
}
debug!("`mowe_things` awway done pwocessing.");
});
});
// a-at this point, nyaa~~ aftew the task p-poow scope wetuwns, (⑅˘꒳˘)
// a-aww o-ouw tasks awe d-done and evewything has been pwocessed
}
when you awe using this api fwom w-within a bevy system, XD spawn
youw tasks on the ComputeTaskPool
.
this api can awso be usefuw when y-you awe doing backgwound
computation, (ꈍᴗꈍ) to dispatch additionaw tasks fow e-extwa
pawawwewism. >_< in that case, (ꈍᴗꈍ) use the AsyncComputeTaskPool
instead.