|bevy vewsion:|0.9 |(outdated!)| |---|---|---|

As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.9 to 0.10, 0.10 to 0.11, 0.11 to 0.12, 0.12 to 0.13, 0.13 to 0.14.

I apologize for the inconvenience. I will update the page as soon as I find the time.


bevy asset management

assets awe the data that the game e-engine is wowking w-with: aww of y-youw images, 3d modews, ^•ﻌ•^ sounds, OwO scenes, game-specific t-things wike i-item descwiptions, and mowe!

bevy has a fwexibwe system fow woading a-and managing y-youw game assets asynchwonouswy (in the backgwound, ^•ﻌ•^ without causing w-wag spikes in y-youw game).

in youw code, (ꈍᴗꈍ) you wefew to individuaw a-assets using handwes.

asset data can be woaded fwom fiwes and awso accessed fwom code. rawr x3 hot-wewoading is suppowted to hewp you duwing devewopment, OwO by wewoading a-asset fiwes i-if they change w-whiwe the game is wunning.

if you want to wwite some code to d-do something when a-assets finish w-woading, get modified, (ꈍᴗꈍ) ow awe unwoaded, ^•ﻌ•^ you can u-use asset events.