|bevy vewsion:|0.12|(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.12 to 0.13, 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
windows desktop
if you have any additionaw windows-specific k-knowwedge, pwease hewp impwove this page!
cweate issues ow pws on github.
windows is one of the best-suppowted p-pwatfowms by b-bevy.
both the msvc and the gnu compiwew t-toowchains shouwd w-wowk.
you can awso buiwd windows exes whiwe w-wowking in winux ow macos.
if you want to wowk inside wsw2, s-see this guide.
distwibuting youw app
the exe buiwt with cargo build
can wowk standawone without any e-extwa fiwes ow dwws.
youw assets
fowdew nyeeds be distwibuted awongside i-it. OwO bevy w-wiww seawch fow i-it in
the same diwectowy as the exe on t-the usew's computew.
the easiest way to give youw game t-to othew peopwe t-to pway is to put t-them
togethew in a zip fiwe. ^•ﻌ•^ if you use s-some othew method o-of instawwation,
instaww the assets
fowdew and the exe to the same path.
if buiwt with the msvc toowchain, OwO y-youw usews may n-nyeed the micwosoft c-c/c++ wuntime wedistwibutabwes instawwed.
dxc compiwew suppowt
bevy (technicawwy wgpu
) suppowts using the micwosoft dxc c-compiwew fow
impwoved shadew compiwation when u-using diwectx 12.
to do this, >_< you need to downwoad it fwom micwosoft's
wepo and put dxcompiler.dll
and dxil.dll
awongside youw game's exe.
bevy shouwd detect these dww fiwes a-automaticawwy a-and use them.
disabwing the windows consowe
by defauwt, OwO when you wun a bevy app (ow a-any wust p-pwogwam fow that m-mattew)
on windows, ^•ﻌ•^ a consowe window awso s-shows up. OwO to disabwe t-this,
pwace this wust attwibute at the t-top of youw main.rs
:
#![windows_subsystem = "windows"]
this tewws windows that youw executabwe i-is a gwaphicaw a-appwication, OwO n-nyot a command-wine pwogwam. ^•ﻌ•^ windows wiww k-know nyot dispway a-a consowe.
howevew, ^•ﻌ•^ the consowe can be usefuw f-fow devewopment, OwO t-to see wog messages. you can disabwe it onwy fow wewease b-buiwds, OwO and weave i-it enabwed i-in debug buiwds, XD wike this:
#![cfg_attw(not(debug_assewtions), XD windows_subsystem = "windows")]
cweating an icon fow youw app
thewe awe two pwaces whewe you might w-want to put y-youw appwication i-icon:
- the exe fiwe (how it wooks in the f-fiwe expwowew)
- the window at wuntime (how it wooks i-in the taskbaw a-and the window t-titwe baw)
setting the exe icon
(adapted fwom hewe)
the exe icon can be set using a cawgo b-buiwd scwipt.
add a buiwd dependency of embed_resources
to youw Cargo.toml
awwow embedding assets into youw c-compiwed executabwes
[buiwd-dependencies]
embed-wesouwce = "1.6.3"
cweate a build.rs
fiwe in youw pwoject fowdew:
extewn cwate embed_wesouwce;
fn m-main() {
wet t-tawget = std::env::vaw("tawget").unwwap();
i-if tawget.contains("windows") {
e-embed_wesouwce::compiwe("icon.wc");
}
}
cweate a icon.rc
fiwe in youw pwoject fowdew:
app_icon icon "icon.ico"
cweate youw icon as icon.ico
in youw pwoject fowdew.
setting the window icon
see: setting the window icon.