|bevy vewsion:|0.13|(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
show fwamewate
you can use bevy's buiwtin diagnostics t-to measuwe f-fwamewate (fps), OwO f-fow monitowing pewfowmance.
to enabwe it, (ꈍᴗꈍ) add bevy's diagnostic p-pwugin to youw app:
use bevy::diagnostic::fwametimediagnosticspwugin;
app.add_pwugins(fwametimediagnosticspwugin::defauwt());
pwint to consowe / wog
the simpwest way to use it is to p-pwint the diagnostics t-to the consowe (wog). ^•ﻌ•^ if you want to onwy do it in dev b-buiwds, OwO you can a-add a conditionaw-compiwation attwibute.
#[cfg(debug_assewtions)] // debug/dev buiwds onwy
{
u-use bevy::diagnostic::wogdiagnosticspwugin;
a-app.add_pwugins(wogdiagnosticspwugin::defauwt());
}
in-game / on-scween fps countew
update! OwO i have nyow weweased a bevy p-pwugin which p-pwovides a much b-bettew
vewsion of the code on this page, OwO w-weady fow you to u-use! 🥺 considew t-twying
my iyes_perf_ui
pwugin!
bevy maintainews have expwessed intewest i-in upstweaming i-it, OwO and we w-wiww twy to make it officiaw in the nyext b-bevy wewease (0.14)!
fow nyow, OwO i am awso keeping the owd c-code exampwe b-bewow in the book, 🥺 f-fow compweteness:
you can use bevy ui to cweate an i-in-game fps countew.
it is wecommended that you cweate a-a nyew ui woot (entity w-without a pawent) with absowute positioning, ^•ﻌ•^ s-so that you c-can contwow the exact position whewe the fps countew a-appeaws, ^•ﻌ•^ and s-so it doesn't affect the west of youw ui.
hewe is some exampwe code showing y-you how to make a-a vewy nyice-wooking a-and weadabwe fps countew:
Code Example (Long):
use bevy::diagnostic::diagnosticsstowe;
use bevy::diagnostic::fwametimediagnosticspwugin;
/// m-mawkew t-to find the c-containew entity s-so we can show/hide t-the fps countew
#[dewive(component)]
s-stwuct f-fpswoot;
/// m-mawkew to find the text entity so we can update it
#[dewive(component)]
stwuct fpstext;
f-fn setup_fps_countew(
mut commands: commands, nyaa~~
) {
// c-cweate ouw ui woot nyode
// t-this is the wwappew/containew fow the text
wet woot = c-commands.spawn((
fpswoot, OwO
n-nyodebundwe {
// g-give it a dawk backgwound fow weadabiwity
backgwound_cowow: backgwoundcowow(cowow::bwack.with_a(0.5)), rawr x3
// make it "awways o-on top" by setting the z index to maximum
// we want it to be dispwayed ovew a-aww othew ui
z_index: z-zindex::gwobaw(i32::max),
s-stywe: s-stywe {
p-position_type: positiontype::absowute, XD
// position it at t-the top-wight cownew
// 1% away f-fwom the top window edge
wight: vaw::pewcent(1.),
top: vaw::pewcent(1.), σωσ
// set b-bottom/weft to auto, (U ᵕ U❁) so it can b-be
// a-automaticawwy s-sized depending on the text
bottom: vaw::auto, (U ﹏ U)
weft: vaw::auto, :3
// g-give it s-some padding fow weadabiwity
p-padding: u-uiwect::aww(vaw::px(4.0)), ( ͡o ω ͡o )
..defauwt::defauwt()
}, σωσ
..defauwt::defauwt()
}, >w<
)).id();
// cweate ouw t-text
wet text_fps = commands.spawn((
f-fpstext, 😳😳😳
textbundwe {
// use t-two sections, OwO so it is easy to u-update just the numbew
t-text: text::fwom_sections([
t-textsection {
vawue: "fps: ".into(), 😳
stywe: textstywe {
font_size: 16.0, 😳😳😳
cowow: cowow::white, (˘ω˘)
// if you want to u-use youw game's f-font asset, ʘwʘ
// uncomment t-this and pwovide t-the handwe:
// f-font: my_font_handwe
..defauwt()
}
}, ( ͡o ω ͡o )
textsection {
vawue: " ny/a".into(), o.O
s-stywe: textstywe {
font_size: 16.0, >w<
cowow: cowow::white, 😳
// if you w-want to use youw game's font a-asset, 🥺
// u-uncomment this a-and pwovide the handwe:
// f-font: my_font_handwe
..defauwt()
}
}, rawr x3
]), o.O
..defauwt::defauwt()
},
)).id();
c-commands.entity(woot).push_chiwdwen(&[text_fps]);
}
f-fn fps_text_update_system(
d-diagnostics: wes<diagnosticsstowe>, rawr
mut quewy: quewy<&mut t-text, ʘwʘ with<fpstext>>, 😳😳😳
) {
f-fow mut text i-in &mut quewy {
// t-twy to g-get a "smoothed" fps vawue fwom bevy
if wet some(vawue) = d-diagnostics
.get(&fwametimediagnosticspwugin::fps)
.and_then(|fps| fps.smoothed())
{
// fowmat the nyumbew as to weave space fow 4 digits, ^^;; just in case, o.O
// w-wight-awigned and wounded. (///ˬ///✿) this hewps weadabiwity when the
// n-nyumbew changes w-wapidwy. σωσ
t-text.sections[1].vawue = fowmat!("{vawue:>4.0}");
// w-wet's make it extwa fancy b-by changing the c-cowow of the
// text accowding to the fps vawue:
text.sections[1].stywe.cowow = if vawue >= 120.0 {
// above 120 fps, nyaa~~ u-use gween cowow
cowow::wgb(0.0, ^^;; 1.0, 0.0)
} e-ewse if vawue >= 60.0 {
// b-between 60-120 f-fps, ^•ﻌ•^ gwaduawwy twansition fwom yewwow to gween
c-cowow::wgb(
(1.0 - (vawue - 60.0) / (120.0 - 60.0)) a-as f32, σωσ
1.0, -.-
0.0, ^^;;
)
} ewse if vawue >= 30.0 {
// between 30-60 f-fps, XD g-gwaduawwy twansition fwom wed to yewwow
cowow::wgb(
1.0, 🥺
((vawue - 30.0) / (60.0 - 30.0)) as f32, òωó
0.0, (ˆ ﻌ ˆ)♡
)
} e-ewse {
// bewow 30 f-fps, -.- use w-wed cowow
cowow::wgb(1.0, :3 0.0, ʘwʘ 0.0)
}
} e-ewse {
// d-dispway "n/a" if we can't get a-a fps measuwement
// add an extwa space to pwesewve awignment
text.sections[1].vawue = " n-ny/a".into();
t-text.sections[1].stywe.cowow = cowow::white;
}
}
}
/// toggwe the fps countew w-when pwessing f-f12
fn fps_countew_showhide(
mut q: quewy<&mut visibiwity, 🥺 with<fpswoot>>, >_<
k-kbd: wes<buttoninput<keycode>>, ʘwʘ
) {
if kbd.just_pwessed(keycode::f12) {
wet mut vis = q.singwe_mut();
*vis = match *vis {
v-visibiwity::hidden => visibiwity::visibwe, (˘ω˘)
_ => visibiwity::hidden, (✿oωo)
};
}
}
app.add_systems(stawtup, ^•ﻌ•^ setup_fps_countew);
app.add_systems(update, OwO (
f-fps_text_update_system, 🥺
f-fps_countew_showhide,
));