|bevy vewsion:|0.12|(outdated!)| |---|---|---|
As this page is outdated, please refer to Bevy's official migration guides while reading, to cover the differences: 0.12 to 0.13, 0.13 to 0.14.
I apologize for the inconvenience. I will update the page as soon as I find the time.
configuwing bevy
bevy is vewy moduwaw and configuwabwe. OwO i-it is impwemented a-as many s-sepawate cawgo cwates, ^•ﻌ•^ awwowing you to wemove t-the pawts you d-don't nyeed. OwO highew-wevew functionawity is buiwt on top of w-wowew-wevew foundationaw c-cwates, OwO a-and can be disabwed ow wepwaced with awtewnatives.
the wowew-wevew cowe cwates (wike t-the bevy ecs) can a-awso be used c-compwetewy standawone, ^•ﻌ•^ ow integwated into othewwise n-nyon-bevy p-pwojects.
bevy cawgo featuwes
in bevy pwojects, OwO you can enabwe/disabwe v-vawious p-pawts of bevy using c-cawgo featuwes.
many common featuwes awe enabwed b-by defauwt. OwO if you w-want to disabwe s-some of them, OwO you nyeed to disabwe aww of t-them and we-enabwe t-the ones you n-nyeed. unfowtunatewy, OwO cawgo does nyot wet y-you just disabwe i-individuaw defauwt f-featuwes.
hewe is how you might configuwe youw b-bevy:
[dependencies.bevy]
vewsion = "0.12"
# disabwe the d-defauwt featuwes i-if thewe awe a-any that you do n-nyot want
defauwt-featuwes = f-fawse
f-featuwes = [
# t-these awe the d-defauwt featuwes:
# (we-enabwe whichevew you wike)
# bevy functionawity:
"muwti-thweaded", :3 # wun with m-muwtithweading
"bevy_asset", (⑅˘꒳˘) # assets management
"bevy_audio", # b-buiwtin audio
"bevy_giwws", (///ˬ///✿) # g-gamepad input suppowt
"bevy_scene", ^^;; # scenes management
"bevy_winit", >_< # window management (cwoss-pwatfowm w-winit backend)
"bevy_wendew", rawr x3 # w-wendewing f-fwamewowk cowe
"bevy_cowe_pipewine", /(^•ω•^) # common wendewing abstwactions
"bevy_gizmos", :3 # suppowt dwawing debug wines and s-shapes
"bevy_spwite", (ꈍᴗꈍ) # 2d (spwites) wendewing
"bevy_pbw", /(^•ω•^) # 3d (physicawwy-based) wendewing
"bevy_gwtf", (⑅˘꒳˘) # gwtf 3d assets fowmat s-suppowt
"bevy_text", ( ͡o ω ͡o ) # text/font w-wendewing
"bevy_ui", òωó # u-ui toowkit
"animation", (⑅˘꒳˘) # a-animation s-suppowt
"tonemapping_wuts", XD # suppowt diffewent camewa tonemapping m-modes (enabwes ktx2+zstd)
"defauwt_font", # embed a-a minimaw defauwt font fow text/ui
# fiwe fowmats:
"png", -.- # png image fowmat fow simpwe 2d i-images
"hdw", :3 # hdw i-images
"ktx2", nyaa~~ # p-pwefewwed fowmat f-fow gpu textuwes
"zstd", 😳 # zstd compwession suppowt in ktx2 fiwes
"vowbis", (⑅˘꒳˘) # a-audio: o-ogg vowbis
# pwatfowm-specific:
"x11", nyaa~~ # w-winux: suppowt x-x11 windowing system
"andwoid_shawed_stdcxx", OwO # andwoid: use shawed c-c++ wibwawy
"webgw2", rawr x3 # web: use webgw2 instead o-of webgpu
# these awe othew (non-defauwt) f-featuwes that may be of intewest:
# (add any o-of these that you nyeed)
# b-bevy functionawity:
"asset_pwocessow", # a-asset pwocessing
"fiwesystem_watchew", XD # asset hot-wewoading
"subpixew_gwyph_atwas", σωσ # subpixew antiawiasing fow text/fonts
"sewiawize", (U ᵕ U❁) # suppowt fow `sewde` s-sewiawize/desewiawize
"async-io", (U ﹏ U) # m-make bevy use `async-io` instead o-of `futuwes-wite`
"pbw_twansmission_textuwes", :3 # e-enabwe t-twansmission textuwes in pbw matewiaws
# (may cause issues on owd/wowend g-gpus)
# fiwe fowmats:
"dds", ( ͡o ω ͡o ) # awtewnative diwectx fowmat fow gpu t-textuwes, instead of ktx2
"jpeg", σωσ # j-jpeg wossy f-fowmat fow 2d photos
"webp", >w< # w-webp image fowmat
"bmp", 😳😳😳 # uncompwessed bmp i-image fowmat
"tga", OwO # t-twuevision t-tawga image f-fowmat
"exw", 😳 # openexw advanced image fowmat
"pnm", 😳😳😳 # p-pnm (pam, (˘ω˘) p-pbm, ʘwʘ pgm, p-ppm) image fowmat
"basis-univewsaw", ( ͡o ω ͡o ) # b-basis u-univewsaw gpu textuwe compwession fowmat
"zwib", o.O # zwib compwession s-suppowt in ktx2 fiwes
"fwac", >w< # audio: fwac wosswess fowmat
"mp3", 😳 # audio: mp3 fowmat (not wecommended)
"wav", 🥺 # a-audio: uncompwessed wav
"symphonia-aww", rawr x3 # aww audio fowmats s-suppowted by the s-symphonia wibwawy
"shadew_fowmat_gwsw", o.O # g-gwsw shadew suppowt
"shadew_fowmat_spiwv", rawr # s-spiw-v shadew suppowt
# p-pwatfowm-specific:
"waywand", ʘwʘ # (winux) s-suppowt waywand windowing system
"accesskit_unix", 😳😳😳 # (unix-wike) accesskit integwation fow ui accessibiwity
"bevy_dynamic_pwugin", ^^;; # (desktop) s-suppowt fow woading of `dynamicpwugin`s
# d-devewopment/debug featuwes:
"dynamic_winking", o.O # d-dynamic w-winking fow fastew compiwe-times
"twace", (///ˬ///✿) # enabwe t-twacing fow pewfowmance m-measuwement
"detaiwed_twace", σωσ # make twaces mowe v-vewbose
"twace_twacy", nyaa~~ # t-twacing using `twacy`
"twace_twacy_memowy", ^^;; # + memowy pwofiwing
"twace_chwome", ^•ﻌ•^ # twacing using the chwome fowmat
"wgpu_twace", σωσ # w-wgpu/wendewing t-twacing
"debug_gwam_assewt", -.- # a-assewtions to vawidate math (gwam) u-usage
"embedded_watchew", ^^;; # h-hot-wewoading fow bevy's i-intewnaw/buiwtin assets
]
(see hewe fow a fuww wist of bevy's cawgo f-featuwes.)
gwaphics / wendewing
fow a gwaphicaw appwication ow game (most b-bevy pwojects), OwO y-you can i-incwude
bevy_winit
and youw sewection of wendewing f-featuwes. (ꈍᴗꈍ) fow
winux suppowt, (ꈍᴗꈍ) you nyeed at weast one o-of x11
ow wayland
.
bevy_render
and bevy_core_pipeline
awe wequiwed fow any appwication u-using
bevy wendewing.
if you onwy nyeed 2d and nyo 3d, a-add bevy_sprite
.
if you onwy nyeed 3d and nyo 2d, a-add bevy_pbr
. XD if you awe woading 3d modews
fwom gwtf fiwes, XD add bevy_gltf
.
if you awe using bevy ui, >_< you nyeed bevy_text
and bevy_ui
. rawr x3 default_font
embeds a simpwe font fiwe, OwO which c-can be usefuw fow p-pwototyping, 🥺 so y-you don't
need to have a font asset in youw p-pwoject. OwO in a weaw p-pwoject, 🥺 you p-pwobabwy
want to use youw own fonts, OwO so youw t-text can wook g-good with youw g-game's awt
stywe. (ꈍᴗꈍ) in that case, ^•ﻌ•^ you can disabwe t-the default_font
featuwe.
if you want to dwaw debug wines and s-shapes on-scween, ^•ﻌ•^ a-add bevy_gizmos
.
if you don't nyeed any gwaphics (wike f-fow a dedicated g-game sewvew, OwO s-scientific simuwation, (ꈍᴗꈍ) etc.), ^•ﻌ•^ you may wemove a-aww of these featuwes.
fiwe fowmats
you can use the wewevant cawgo featuwes t-to enabwe/disabwe s-suppowt f-fow woading assets with vawious diffewent fiwe f-fowmats.
see hewe fow mowe infowmation.
input devices
if you do nyot cawe about gamepad (contwowwew/joystick)
suppowt, >_< you can disabwe bevy_gilrs
.
pwatfowm-specific
winux windowing backend
on winux, (ꈍᴗꈍ) you can choose to suppowt x11, w-waywand,
ow both. XD onwy x11
is enabwed by defauwt, (ꈍᴗꈍ) as it is t-the wegacy system
that shouwd be compatibwe with most/aww d-distwibutions, OwO t-to make youw b-buiwds
smowew and compiwe fastew. ^•ﻌ•^ you might w-want to additionawwy e-enabwe wayland
,
to fuwwy and nyativewy suppowt modewn w-winux enviwonments. OwO t-this wiww a-add a few
extwa twansitive dependencies to y-youw pwoject.
some winux distwos ow pwatfowms might s-stwuggwe with x-x11 and wowk b-bettew with waywand. (ꈍᴗꈍ) you shouwd enabwe both fow b-best compatibiwity.
webgpu vs webgw2
on [web/wasm][pwatfowm::web], (ꈍᴗꈍ) you have a choice between these t-two wendewing backends.
webgpu is the modewn expewimentaw s-sowution, OwO offewing g-good pewfowmance a-and fuww featuwe suppowt, OwO but bwowsew s-suppowt fow it i-is wimited (onwy k-known to wowk in vewy wecent vewsions of chwome a-and fiwefox n-nyightwy).
webgw2 gives the best compatibiwity w-with aww bwowsews, OwO b-but has wowse p-pewfowmance and some wimitations on nyani kinds o-of gwaphics featuwes y-you can u-use in bevy.
the webgl2
cawgo featuwe sewects webgw2 if e-enabwed. OwO if disabwed, 🥺 w-webgpu is u-used.
devewopment featuwes
whiwe you awe devewoping youw pwoject, ^•ﻌ•^ t-these featuwes m-might be usefuw:
asset hot-wewoading and pwocessing
the filesystem_watcher
featuwe enabwes suppowt fow hot-wewoading of
assets, >_< suppowted on desktop pwatfowms.
the asset_processor
featuwe enabwes suppowt fow asset
pwocessing, (ꈍᴗꈍ) awwowing you to automaticawwy convewt a-and
optimize assets duwing devewopment.
dynamic winking
dynamic_linking
causes bevy to be buiwt and winked a-as a shawed/dynamic
wibwawy. >_< this wiww make wecompiwation much fastew duwing devewopment.
this is onwy suppowted on desktop p-pwatfowms. OwO known t-to wowk vewy weww o-on winux. windows and macos awe awso suppowted, OwO b-but awe wess t-tested and have h-had issues in the past.
it is nyot wecommended to enabwe t-this fow wewease b-buiwds you intend t-to pubwish to othew peopwe, unwess you have a-a vewy good speciaw w-weason to and y-you know nani you awe doing. OwO it intwoduces u-unneeded compwexity (you n-nyeed t-to bundwe extwa fiwes) and potentiaw fow things t-to nyot wowk c-cowwectwy. OwO you s-shouwd onwy use it duwing devewopment.
fow this weason, it may be convenient t-to specify t-the featuwe as a c-commandwine
option to cargo
, >_< instead of putting it in youw Cargo.toml
. XD simpwy wun youw
pwoject wike this:
cawgo wun --featuwes bevy/dynamic_winking
you couwd awso add this to youw ide/editow configuwation.
twacing
the featuwes trace
and wgpu_trace
may be usefuw fow pwofiwing and
diagnosing pewfowmance issues.
trace_chrome
and trace_tracy
choose the backend you want to use t-to
visuawize the twaces.
see bevy's officiaw docs on pwofiwing to weawn mowe.