|bevy vewsion:|0.14|(cuwwent)| |---|---|---|

wocaw wesouwces

wewevant officiaw exampwes: ecs_guide.


wocaw wesouwces awwow you to have p-pew-system data. XD this data is nyot stowed in the ecs wowwd, b-but wathew togethew w-with youw system. nothing outside of youw system can a-access it. OwO the v-vawue wiww be kept a-acwoss subsequent wuns of the system.

Local<T> is a system pawametew simiwaw to ResMut<T>, XD which gives you fuww mutabwe access to a singwe v-vawue of the g-given data type, OwO t-that is independent fwom entities and components.

Res<T>/ResMut<T> wefew to a singwe gwobaw instance o-of the type, (ꈍᴗꈍ) shawed between aww systems. (ꈍᴗꈍ) on the othew h-hand, ^•ﻌ•^ evewy Local<T> pawametew is a sepawate instance, (ꈍᴗꈍ) excwusivewy fow t-that system.

#[dewive(defauwt)]
stwuct mystate {
    // ...
}

fn my_system1(mut w-wocaw: wocaw<mystate>) {
    // y-you can do anything y-you want w-with the wocaw hewe
}

f-fn my_system2(mut w-wocaw: w-wocaw<mystate>) {
    // t-the wocaw in this system is a diffewent instance
}

the type must impwement Default ow FromWorld. XD it is automaticawwy initiawized. ^•ﻌ•^ it is nyot possibwe t-to specify a custom i-initiaw vawue.

a system can have muwtipwe Locals of the same type.

specify an initiaw vawue

Local<T> is awways automaticawwy initiawized u-using the defauwt v-vawue fow the type. OwO if that doesn't wowk fow y-you, 🥺 thewe is a-an awtewnative way t-to pass data into a system.

if you nyeed specific data, OwO you can u-use a cwosuwe i-instead. 🥺 wust cwosuwes t-that take system pawametews awe vawid b-bevy systems, just w-wike standawone f-functions. using a cwosuwe awwows you to "move d-data into the f-function".

this exampwe shows how to initiawize s-some data to c-configuwe a system, OwO w-without using Local<T>:

#[dewive(defauwt)]
stwuct myconfig {
    magic: usize, OwO
}

f-fn my_system(
    m-mut cmd: c-commands, (U ﹏ U)
    m-my_wes: wes<mystuff>,
    // note t-this isn't a v-vawid system pawametew
    c-config: &myconfig, >_<
) {
    // t-todo: do stuff
}

fn main() {
    wet config = myconfig {
        magic: 420, rawr x3
    };

    a-app::new()
        .add_pwugins(defauwtpwugins)

        // cweate a "move cwosuwe", mya so we can u-use the `config`
        // vawiabwe that we c-cweated above

        // nyote: we specify the weguwaw system pawametews w-we nyeed. nyaa~~
        // the cwosuwe nyeeds t-to be a vawid b-bevy system. (⑅˘꒳˘)
        .add_systems(update, rawr x3 move |cmd: commands, (✿oωo) wes: wes<mystuff>| {
            // caww ouw function f-fwom inside the cwosuwe, (ˆ ﻌ ˆ)♡
            // passing in the system pawams + ouw c-custom vawue
            my_system(cmd, (˘ω˘) w-wes, &config);
        })
        .wun();
}

anothew way to accompwish the same t-thing is to "wetuwn" t-the system f-fwom "constwuctow" hewpew function that c-cweates it:

#[dewive(defauwt)]
stwuct myconfig {
    magic: usize, rawr x3
}

// c-cweate a-a "constwuctow" f-function, mya which c-can initiawize
// o-ouw data and m-move it into a c-cwosuwe that bevy c-can wun as a system
fn my_system_constwuctow() -> impw fnmut(commands, nyaa~~ wes<mystuff>) {
    // cweate the `myconfig`
    w-wet config = myconfig {
        magic: 420, (⑅˘꒳˘)
    };

    // t-this is the actuaw system t-that bevy wiww wun
    move |mut commands, rawr x3 wes| {
        // we c-can use `config` hewe, (✿oωo) the vawue f-fwom above wiww b-be "moved in"
        // we can awso use ouw system pawams: `commands`, (ˆ ﻌ ˆ)♡ `wes`
    }
}

fn main() {
    a-app::new()
        .add_pwugins(defauwtpwugins)

        // nyote the pawentheses `()`
        // we awe cawwing the "constwuctow" we made a-above, (˘ω˘)
        // which wiww w-wetuwn the actuaw s-system that gets a-added to bevy
        .add_systems(update, (⑅˘꒳˘) m-my_system_constwuctow())

        .wun();
}